00:00
00:00
HipnikDragomir

207 Art Reviews

96 w/ Responses

7 reviews are hidden due to your filters.

Almost perfect

You really have a way with colour. Of course, this being that stupid game, it would be nothing without it. Leave it to Shadman to come up with his own pervy vision of this at the bottom panel. Solid lineart and overall image, as usual, except that I can see some parts of the lines being too heavy or blunt. Should've cleaned those up before colouring. Also, whatever his name is's thumbs up hand at the bottom is way too big, including the sleeve and the position of the pinky finger being weird. The thumb there looks really bad, too. The front-most shoe is pretty big along with that top part of it jutting out too much. Lastly, their shadows are really half-assed and bring the whole thing down.

Goddamn

This is hyper realistic. Form and shading and everything. Although, the part on his left (our right) arm where that pit is supposed to be looks weird. Also the forearm and hand are too thin. Also, is that bump next to his right thigh is foot? If it is, it's too far in that direction. His right hand seems to be lacking something detail. It looks kinda rough and blocky.

1600 responds:

Thanks for the review- I had a deadline for this piece, and I ran out of time to work on it, so it's not quite as good as it could be.

Dem proportions

Still having trouble with those. I did see that this is practice, and I'm aware of how damn difficult it is to draw from this angle. You did get the angle down pretty well, but you're still having a tough time with the proportions, mainly being the armour. Her left spaulder (our right) is too high and close to her. The chestplate's right (our left) isn't supposed to be the part where her tits are supposed to be; that's her front. What you should've drawn is the side of it because the viewing angle isn't that far to the other side. The legs should be a bit shorter and the feet a bit bigger, because it looks like she's way too tall.

One thing that I don't really like about your works is your line art. It's too simple, especially here, and it stands out too much and kills the rest of the piece. You're still on top of the colour, but it just clashed too much with the lines. Keep working on these things.

bocodamondo responds:

yeah you are 100% right. and its because i dont draw from prespectives very often. infact very rarly. so its just normal that it will turned out lame XC
but i still THINK it turned out kinda acceptables for the fact that i nearly NEVER draw an artwork prspective from above or below dont you think?

the lineart? he..maybe i should do it like back then make it invisible to 50% that might help

anyway thanks for you review and sorry because i did such a unmature respond to your review in my goku evolution artwork. i was just in a bad mood at that time

Interesting

Pretty little concept you have here. I really like how vivid all the colours are without clashing or being too noisy; it's all harmonious. The background looks like the kind on a character bio page, which would make sense for this. There's something about the feet/roots that I don't like. I think they don't look "solid" enough or something. Or maybe they're too smooth (not root-like), even though that wold go against the art style here. I'm not sure.

Jennaveve responds:

Thanks for the critique (: . It was this verses her being rooted into the ground. It was hard to give her feet as a flower creature without over-powering, stumpy root shoes :P . Perhaps I should've made them more into the form of high heels, hrm....

Good scene

This is definitely something that can be expanded on. It's all consistent with the coldness and the misery and such. I could argue that it's lacking a bit in the detail department, but that could be because of the theme. The illuminated writing is pretty. The backdrop outside looks like an interesting piece to draw if you're interested. Good job on the lighting (or lack thereof).

Pretty good

The head's way too big and the neck long, there are a few rough spots here and there, and the tit looks bulbous. I really like the make-up around the eye and the eye itself. Oh, and the folds a bit to the right of the armpit look stiff; not very natural. I'm pretty sure the fold under her tits would be at a concave curve, not convex, especially since they're popping out. The lines of the sleeves and the "v" area over there are too blurry. The shirt has some light spots t the left that are supposed to make it shiny, but there's something about them that I don't like. Maybe they're too shiny. The yellow outline around her and her hair looks good and her make it stand out. The background's kinda simple, but it fits with the "theme" here. Unless she's supposed to be taking her own picture holding the camera, her arm is too far back. Good job and work on those folds and little roug spots around.

ramymagdy responds:

these are called push-ups :) ... and for the rough blurry areas .. I wanted the focus to be on the face .. the rest of the painting only took 15 mins ..so it doesn't have 2 be all realistic ...thank u 4 ur comment

Can't get away from me

This is one of your finer works. It's refreshing to see something other than tits and cocks. You've got some great imagination and the skills to develop it. The whole piece is greatly detailed, from all the little bits of the horseman and his horse's armour, to the backdrop over yonder. I especially like the folds of the robes and the muscle shading of the animal. However, there are a few things that are off. The characters and their boney pedestal's art styles clash too much and they don't fit together. You should've made the bones sharper like the characters and not painting-esque like the background. Also, while the spooky faces in the sky are a nice touch, some of them aren't blended in very well and awkwardly stand out. Try working with the whole paint thing some more and get better acquainted with it. Also, the background has a few spots where it's a bit too simple. Maybe some mist would look good at the bottom right. You've got the talent, Shadman. Keep it up.

Pretty good

Your anatomy is pretty good. The head looks a bit too big, though, and the hip bone (pelvis?) sticks out too much. The "bush" down there doesn't look very good. I really like the hands and the knees; you nailed those. The eyes look like they were a bit of trouble and the ear is too big. I wouldn't expect a masterpiece in a class, but what you made is great.

Terrible proportions

The middle one looks like Popeye. The rest share a variety of fucked up-edness. Like I said before, you're good with colour and clothing, but you really need to work on the proportions, body parts, and accurately copy the art style.

bocodamondo responds:

like popeye? he?? i dont see any resemble at all :S
i dont think the proportions is that bad. i mean ive made much worser then that ^^
and who sayz i HAVE to draw them EXACTLY like its art style. im not f=cking akira toriyama >:C

Goddamn

Those are some fine-ass textures. Also, I forgot what it's called, but the model looks very lifelike; maybe depth of field or something. It really looks realistic. The nose seems way too big and the eye looks like it's not part of the head; just an eye floating inside. That area needs work to make it look connected. The smoke looks alright. Shading is good, too.

Dem textures

My mom says I'm handsome.

Michalis Nicolaou @HipnikDragomir

Age 30, Male

Being sad

Reality

Joined on 12/2/07

Level:
26
Exp Points:
7,109 / 7,510
Exp Rank:
5,673
Vote Power:
6.75 votes
Audio Scouts
3
Art Scouts
10+
Rank:
Police Sergeant
Global Rank:
6,880
Blams:
236
Saves:
1,086
B/P Bonus:
12%
Whistle:
Normal
Trophies:
13
Medals:
178
Supporter:
9y 3m 9d