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HipnikDragomir

95 Art Reviews w/ Response

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Most excellent

This one is much "cleaner" than your other gas mask snow dudes that I've seen. Different style, but still looks very good. The depth perception also works well - dig the sharpness of the mask. Keep them coming, bruh. You really ought to do something with these, like the graphic novel idea you mentioned

Rhunyc responds:

Thanks a lot man, I appreciate your review.

And I will definitely try, I want to do a graphic novel so bad, it would just take so long to do it this high quality all the way through. I gotta find a good middle-ground to where it looks awesome, yet is quick for me to paint.

Gotta work on my sketches, forms, and shapes more I think. :)

Very nice

Looks completely natural. Except for the, y'know, giant structure in the background. Makes me think of a "near-future war video game" type of thing.

Anyway, how do you want people to view this? From a distance, it looks realistic and dandy, but up close you can see the effects that you did on leaves how they're splotches of paint or a different style thing. In that way it looks odd since they stand out.

SkyrisDesign responds:

Yea I was just trying new ways to paint and I was trying to add more noise to the piece. I'm a new artist and I'm still trying to find a way to paint

Sloppy

The lines are very lines/sloppy, especially around the buttocks booty and wings. I like the colour scheme and making it look like a pin-up or card or some other item. The arm and forearm proportions look bad, too. The image itself I get and like, but it's just the details that need work. Work on line art more.

Sabtastic responds:

Yeah all of this was drawn pretty quick. I didn't think I was going to end up using it or posting it anywhere, but I did. B:

I usually take HOURS to make stuff like this, but I think this only took about 2 in its entirety.

Hm

I will say that the detail and realism here are excellent, but one thing that really stands out is.... everything! All of her parts (hair, horns, outfit) don't look like they're connected. They look like they are all on different layers and just pieced together like a Photoshop mesh of different pictures.

clayscence responds:

thank you, this was an old drawing so yeah XD

Sloppy

I'm gonna focus on the negatives. Some of the line work is really sloppy here and there. Lips, neck, hair, eyes; the really dark ones especially. I suppose the dark ones on the hair could be used for some sort of layered effect, but at least have them smooth. On the goggles and parts of the armour, the lack of texture or something makes them really stand out. The goggles look like a sketch next to the realistic value of the face.

Everything else looks fine, though. I really dig the values on her face and armour. Alse the scratchy texture on the armour here and there.

mohawkade responds:

Shame on me for trying...

Okay

It's got a painting thing going on. A bit of a mish-mash of the character's realism and the cartoony background. I dig the water. The only thing I can say is that the ground lacks way too much detail. Some good texture will even out the whole thing cos he's standing out badly.... the background needs work, too. I think the styles clash too much. Especially that hole back there.

justice511 responds:

thanks im still just learning how to do backgrounds they are not really my strong point yet X)

I see it

It's not just the obvious features. It's also the stance. It's got this flowy thing going on. Anyway, yea, this looks like a pretty good character. Something about the clothes clashes with the creature. The clothes are oriental monk-type thing and the creature is mechanical/abstract. Also, the feet are too different from the rest of it. Maybe have the toes be blocky or rounder instead of pointy.

The outlining you did to differentiate depth doesn't work much because the lines get too dark and maybe the sketch is too simple.

Good work.

Cenaf responds:

thanks for the critique. Gives some material to think about.
The lines were differentiated mostly to separate main shapes from details, depth is showed only in hands.

Hmm

The craftsmanship of this, like your other work, is excellent. Top-notch drawing, effects, with the textures and all the other things. What bothers me with this one is the actual content matter. Sonic is okay, but the way you drew him here looks odd. It's like a mixture of smooth cartoon drawing and realistic animal combined. You do know that the yellow-y parts of him are also fur, right? And the way his hair just drops down as opposed to up in a razor thingy looks bad, too. The hair on his head has some glimmer on it that just look strange, too. It doesn't even look like his head is attached to the body; there's no flow of his structure. The head's too big, too. His right (our left) arm looks like a 2D drawing compared to the other one that's coated in sweet effects. This whole thing just needs reworking.

JoshSummana responds:

Thanks for the critique.

The reason I did part of his face smoother than the actual hair was to emphasise the roughness of it. I am aware that it is fur of course. I originally did it furry but he just looked too 'monster-ish' rather than his normal self.
Regarding his hair spikes... if you look at the 3D versions of Sonic etc etc... they DO slope downwards. They only stick straight out when he is running (which obviously he isn't here). Regarding his head size - this is the proportion the original Sonic was drawn at. I had to double check myself just because it felt strange. His head is about the same height as his body. http://goo.gl/3lTZV take a look.

My mom says I'm handsome.

Michalis Nicolaou @HipnikDragomir

Age 31, Male

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